Safety Third

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Welcome to the home page of Safety Third’s collection of openly licenced documents, aimed at providing FREE (as in beer) education and resources for the kink community.

Currently this includes the following content:

Kink 101

A slide presentation introducing folks to modern kink, and the community.

Dictionary of Kink

An ongoing document attempting to catalog many of the terms, and concepts used in modern kink communities.

Art of Negotiation

(Work-in-progress) Being able to negotiate is one of the primary skills required for healthy play. This content aims to serve as both a place to start for newbies, as well as bolster the skill for more experience kinksters.

Exploring D/s

Exploring D/s was intended to be a class covering various types of kink dynamics, especially those relating to Domination/submission.

Risk Topics

A section dedicated to resources relating to risk as it pertains to kink including:

  • Risk Profile Designer
    A printable form to help folks understand what their personal risk acceptance/profile looks like.

  • Risk Terminology and Examples
    A very brief list of risk-related words, and phrases with examples as how they relate to kinky activities.

Subsections of Safety Third

Kink 101

An introduction to alternative forms of adult play

Downloadable Formats

For the complete content for the Kink 101 lecture, please download the slides using the links above.

My eventual goal is to migrate the content to this space, but there is a considerable amount of work to be done with the website scaffolding that transcription is currently on the mid-burner.

Dictionary of Kink Terminology

Downloadable Formats

General Terms


Aftercare
The timespan after a scene which participants in the scene use to recover from the activity. It is also not uncommon for the scene participants to contact one another in the following days/week as part of checking in on each other. Scenes can be very intense for some folks, and may take time to fully process.
Boot Black
Someone that offers leather care services to the community. While this is often a free service it is very common to offer monerary tipsas at a fair rate of exchange.
Consent
Agreement between parties regarding a negotiated set of boundaries. Crossing of any of the negotiatied boundaries (“breaking consent) is always taken extremely seriously by the community at large, and often results in the outright banninng or blacklisting of those that do.
Dungeon
A physical space where individuals are able to partake in kinky activities

NOTE: The term “Dungeon” is synonymous with the term “Playspace”, and both are used in reference to the same thing. There may also be instances where either term are used for the entire location, and the other is used for the specific areas within that location where play is allowed.


(Modern) Kink
A broad range of activities in which one or more participants engage in activities that are typically considered “non-normative” or simply unconventional. While a kink may be a turn on, not all kinks or kinky activities are sexual in nature.
Munch
A gathering at a public space, often a bar/restaurant, that allows individuals to participate in casual conversation, and meet others.
Negotiation
Mutual discussion about the terms of a particular scene in which the participants establish rules, boundaries, and share expectations.
Play
The act of partaking in a kinky activity, regardless of role
Play Collar
Collars are a very common sight in the kink community, and all of them will have different meanings to the inviduals wearing them. Play Collar’s are collars that are worn temporarily, such as for the duration of a play party or scene. Individuals in Dominant/submissive relationships may also have different collars for different occasions such as a decorative day collar for wearing in public, but a play collar for more vigorous activities.
Play Party
An event at which folks are able to participate in kinky activities.
Playspace - see also Dungeon
Synonymous with the term Dungeon as described above
Role(s)
A loosely-defined part taken on by individuals in particular social-settings.
Scene
The period of time during which one or more participants engage in a kinky activity.
Service (Role) or Service-Type
Any individual that takes on a role (top/bottom, dom/sub, etc.) for the benefit of another.

Note: Motivations for being a Service-Type varies between individuals, although general consensus is that they find enjoyment in being able to provide the service, and not directly from the act itself.


Vet | Vetting | Vetted
These are all terms for evaluating someone for approval or acceptance. Given the nature of the community, and the activities, it is not uncommon for invididuals to be “vetted” before being allowed into a private space or group. The specific requirements for acceptance is at the discretion of those doing the vetting, but the most prevalent is requiring a list of references within the community.

Kink Relationship Dynamics


Collaring
Collars are commonly regarded as a physical symbol of obedience worn by submissive individuals. While there are some inviduals that will only use collars during a scene (referred to as “Play collars”) the act of collaring someone is to show dedication to the relationship, and in some respects “taking ownerhip” of the one being collared.
Play Partner
Strictly speaking Play Partners are defined as platonic relationships between two or more individuals that enjoy kinky activities together. The nature of such relationships is regularly platonic, although they could also be romantic, and/or sexual as well.
Power Exchange
Negotiated power imbalance, sometimes referred to as Authority Transfer.
Top
An individual that gives sensation during kinky play.
Bottom
An individual that receives sensation during kinky play.
Dom | Domme | Dominant
An individual that receives control and/or authority over another individual. It is not uncommon to see the “D” in Dominant captizalized, regardless of position within a sentence, such as in the Dominant/submissive or D/s context. Capitalization of the first letter (or not), is entirely left to the dicretion of the one using the term.

NOTE The “Domme” form is often used as a feminine-specific variant


Sub | Submissive
An individual that gives control and/or authority over to another individual. It is not uncommon to see the “S” in submissive left lowercase, regardless of position within a sentence, such as in the Dominant/submissive or D/s context. Capitalization of the first letter (or not), is entirely left to the dicretion of the one using the term.

Safety Acronyms


SCC
Safe, Sane, Consensual

Note: Currently considered to be deprecated, even by its originator (David Stein), because the phrase has become overly diluted. Some folks would even pose the joke: “Safe, Sane, Consensual; pick two.” as a way of hinting that kink-play always carries some form of risk, and cannot (generally), embody all three statements simultaneously. It is also important to note that consent is considered to be a hard requirement at all times.


RACK
Risk Aware Consensual Kink (Coined by Gary Switch, 1999)

Note: Currently considered to be the most appropriate acronym for kink safety as it reminds participants that they need to be aware of the risks for the activities they choose to participate in.


PRICK
Personal Responsibility Informed Kink

Note: This acronym puts more emphasis on the concept that kink participants are ultimately responsible for their own safety.

Risk Topics

About this section

This page is meant to act as a chapter header for risk-themed content. These are the two sections currently on offer:

Risk Profile Designer

  • A printable form to help folks understand what their personal risk acceptance/profile looks like.

Risk Terminology and Examples

  • A very brief list of risk-related words, and phrases with examples as how they relate to kinky activities.

Subsections of Risk Topics

Risk Terminology

Downloadable Formats

A Brief Dictionary of Risk

With examples as it applies to the kink community

Author’s Note!
Whether or not we are aware of it, risk evaluation is something that we all do every day of our lives. As kink enthusiast, it is even more important to be consciously aware of the risks involved in the activities we undertake. This writing, while not meant to be a comprehensive guide, will hopefully provide you with the vocabulary to talk about risk in a meaningful way.

About this Document:
Each term below (save for RACK which is a term that long predates this document’s origins), includes Commentary from the author, and one or more Examples. All examples are in the form of paired statements. The Risk statement is a potential bad outcome, whereas the However statement is a potential positive outcome or reason why someone would participate in that activity.

Begin Terminology

Risk (As used in this document)

Risk is exposure to the chance of injury or loss.

Commentary:
Those four words: exposure, chance, injury, loss are at the core of understanding risk.

Risk Awareness

Risk Awareness is to be knowledgeable about the chances of injury or loss for a given situation.

Commentary:
As a kink participant, how much you know about the risks of a given scene is hugely important as that knowledge can be used to protect yourself against the possibility of the scene going badly.

Examples:

Risk: Improper use of a fur/faux-fur flogger, such as around the neck area, could lead to the bottom getting hit in the eyes.

However: Proper use of a fur/faux-fur flogger has a very low chance of hurting someone, and can be used as a warm-up, or for sensory play

RACK

An acronym for “Risk Aware Consensual Kink”, which many, the document author included, feel is a more accurate term than the previous “Safe Sane Consensual”.

References: https://en.wikipedia.org/wiki/Risk-aware_consensual_kink

Risk Tolerance | Acceptable Risk

Risk Tolerance or Acceptable Risk is the maximum amount of risk that one is willing to accept or endure.

Commentary:
All activities, even those outside of kink, have some risk involved. Weigh the reward against the chance of injury or loss. This sets the bar for risk tolerance/acceptance.

Examples:
Risk: Fire play has a moderate chance to cause severe burns. However: This type of play can also have a therapeutic or relaxing effect.

Risk: Impact play has a chance to leave severe bruises or cause organ damage. However: The endorphin rush can be joyful or exhilarating.

Risk Mitigation

Risk Mitigation are the steps taken to reduce the chance of injury or loss.

Commentary:
Knowing what could go wrong, and taking steps to avoid those situations can transform a high-risk situation into one that is medium or low risk.

Examples:

Risk: Equipment used in rope suspension can catastrophically fail.

However: Having sufficient padding underneath the participant can reduce the chances of the participant getting hurt.

Risk: Not knowing how to use a single tail can lead to severe injuries such as bleeding, or loss of vision.

However: Attending a class, and practicing on non-living targets, can reduce the chances of the participant getting hurt.

Post Mortem (*BONUS POINTS*)

Post Mortem is the act of examining a situation, and discussing what went wrong, and/or what went right.

Commentary:
Kink scenes can and will go badly. The severity, and frequency are largely dependent on how well the above topics were communicated. Even if a scene has gone without issue, it is important to review what can be done differently to improve future interactions.

Examples:

Risk: During a well-negotiated scene the giver (top) uses language which is problematic for the recipient (bottom). The recipient decides to conclude the scene early. A few days later, the pair discuss what happened, and have chosen to revise their boundaries/limitations for future scenes.

However: Several individuals have concluded a scene which all participants were able to enjoy without issues. During the aftercare, each participant shares their favorite interactions, and have decided to continue trying new things together in the future.

Additional Note from the Author:
The term “Post Mortem” was borrowed from the author’s own work experiences while participating in “incident handling” discussions, and felt like a fun addition despite the morbid/tragic phrasing.

Risk Profile Designer

Downloadable Formats

Instructions

Author’s Note!
This form was originally intended to be used in conjunction with my dungeon safety, and etiquette class “Safety Third!”. It is also possible to use as a standalone document for evaluating and tracking your own Risk Aware Consensual Kink (RACK).

About this form:
This is not meant to be a “Wishlist” or “Outcomes I want checklist! This is meant to serve as examples of what could happen during different types of kink scenes/play. Let me reiterate: All forms of play have some level of risk to the participants. What you accept is up to you.

Start Here!

Name the Form
The large blank space preceding the ‘s Risk Profile Designer is where YOUR, yes you, the reader’s name goes.

Mood
How are you feeling right now? Don’t overthink this.

Expiration Date
Everyone’s medical health, and kink interests change over time. The expiration date here is to remind you that the information on this form is ephemeral.

Section 1: Medical Information
Check any boxes that apply to you. Elaborate using whitespace provided. Use margins for “Other: _____” if necessary.

Section 2, and Section 3: Visible Marks, Non-Visible Marks
The scale ranges from 1 to 10. Where 1 is considered a “Never Acceptable” and 10 is a “Very acceptable”. Circle/Color/Indicate in some fashion your level of acceptance.

Section 2 & 3 Caveats
These scales/ranges are a very simplified scale. For instance some people might be okay with marks in the “t-shirt area”, meaning anything that can be covered by a t-shirt is okay. Use your best judgement. Also note that re

My Risk Profile Suggests…
This section tries to provide guidance on various types of play. All suggestions are based on a Rank 1 (Never acceptable), and it is up to you to interpret the data accordingly. The Risk comments serve as common examples of what could happen and not what will or should happen.

_____________’s Risk Profile Designer

Today I am feeling: _______________ Expires: ______

Section 1: Medical Information

I have one or more of the following:

  • Heart Condition
  • Sensitive/Delicate skin
  • Injury or other restriction: __________________________
  • Medical Implant/Device: __________________________
  • Skin Condition/Allergy: __________________________
  • None of the Above

Section 2: Visible Marks

Rank 1: Never Acceptable | Rank 10: Very Acceptable

Scratches12345678910
Cuts12345678910
Bleeding12345678910
Bruising12345678910
Black Eye(s)12345678910
Redness or Skin Irritation12345678910
Burns12345678910

Section 3: Non-Visible Marks

Rank 1: Never Acceptable | Rank 10: Very Acceptable

Sore Muscles/Joints12345678910
Internal Injury/Broken Bones12345678910
Cognitive/Mental/Emotional12345678910

My Risk Profile Suggests…

!! IMPORTANT NOTE !!
These are *SUGGESTIONS* and should not be taken as medical or legal advice.
Communicate any issues/concerns you have BEFORE initiating a scene/play, even if it seems trivial. All forms of play can be dangerous, being aware makes it safer.

Strong Recommendations:
- Use common sense!
- Consult your doctor(s) regarding any medical conditions you may have. - Do your best to know your own limitations. - Check in with yourself regularly. Your health, interests and tastes will change over time.

SECTION 1 Responses

Heart Condition

Avoid:

  • Electrical/Violet wand play.

Risks: Increased chances of triggering cardiac problems. All forms of electricity are
potentially dangerous. Having any voltage run through your body/across your heart could potentially cause a serious medical issue.

Use Caution:

  • Rough, or very active/energetic scenes

Risks: Increased heart rate. Treat these types of play/scenes the same way you would treat forms of cardiovascular (cardio) exercise.

Sensitive/Delicate Skin

Avoid

  • See Risks

Use Caution:

  • Fireplay
  • Play Piercing/Needles
  • Impact
  • Rope

Risks: These types of play have higher chances of leaving marks or damaging your skin. Play piercing/needles especially could result in temporary/permanent scarring.

Injury or Other Physical/Mental Restriction

Avoid:

  • Injury/Restriction Dependent

Use Caution:

  • Injury/Restriction Dependent

Risks: Many forms of play may result in further damage to an existing injury. People that have some form of physical or mental restriction may experience new injuries/trauma
if those restrictions are not properly communicated.

Medical Implant/Device

Avoid:

  • Electrical/Violet Wand

Use Caution:

  • Implant/Device Dependant

Risks: Any medical device/implant which is connected to the body can be severely
damaged during scenes/play involving electrical stimulation. People with
pacemakers or other heart-related equipment are especially at risk.

Other forms of medical implants/devices may restrict the types of scenes/play depending on the implant/device.

Skin Condition/Allergy

Avoid:

  • Play Piercing/Needles
  • Knife play/Sharps
  • Blood play

Use Caution:

  • Fireplay
  • Rope
  • Impact

Risks: All types of scenes/play where skin is intentionally/accidentally punctured may result in serious infection or illness or other ailments. Needle and Blood play are considered VERY high risk, and should be negotiated as such.

SECTION 2 Responses

Rank 1: Do not want | Rank 10: Best thing Ever

ScratchesRank 1’s should Avoid: Needles Knife/Sharps Play Reasoning: These forms of play leave marks that will last for hours/days weeks. Rank 1’s should be careful with: Rope Impact Reasoning: Some types of rope (ex: jute, coconut) have a chance to be itchy or leave scratch marks. Likewise, some impact toys, such as single tail whips, may leave scratches.
CutsRank 1’s should Avoid: Needles Reasoning: Needle play is intended to break skin. Rank 1’s should be careful with: Knife/Sharps Play Impact: Single Tails, Dragon Tails, and similar Reasoning: Knife/Sharps Play may result in cuts/skin being broken. Many whips that come to a point or have a single edge may break the skin.
BleedingRank 1’s should Avoid: Needles/Play Piercing Reasoning: Needle play is intended to break skin. Rank 1’s should be careful with: Knife/Sharps Play Impact: Single Tails, Dragon Tails, and similar Reasoning: Knife/Sharps Play may result in cuts/skin being broken. Many whips that come to a point or have a single edge may break the skin.
BruisingRank 1’s should Avoid: Impact Takedowns/Roughhousing Reasoning: Impact, and other physically-involved forms of play will often leave bruises or other marks. Rank 1’s should be careful with: Rope Reasoning: Rope, especially rope suspension, carries the possibility to leave bruises where the ropes were wrapped/tied.
Black Eye(s)Rank 1’s should Avoid: Takedowns/Roughhousing Reasoning: In this instance any form of takedown roughhousing, enthusiastic wrestling, or anything involving flailing limbs could result in facial injuries. Rank 1’s should be careful with: Impact Reasoning: Some toys when used around the shoulders run the risk of wrapping around and hitting parts of the face.
Redness or Skin IrritationRank 1’s should Avoid: Fire Play Electrical/Violet Want Needles Knife/Sharps Play Reasoning: These forms of play all involve contact with the skin, and could induce redness, irritation or worse. Many fire or violet wand tops will also apply lotions/ointments to cool the skin down afterward. Rank 1’s should be careful with: Rope Impact Reasoning: Some types of rope (ex: jute, coconut) have a chance to be itchy or leave scratch marks. Likewise, some impact toys, such as single tail whips, may leave scratches.
Burns or ScarsRank 1’s should Avoid: Fire Play Electrical/Violet Wand Cell Popping Branding Reasoning: Fire Play is perhaps one of the fastest ways to get severe burns. Similarly, electricity is hot. Violet wands carry much less risk of burns but it is still greater than many other forms of play. Cell Popping, and Branding are included only because they are kinks where leaving burn marks/scars are the intended goal. Rank 1’s should be careful with: Needles Knife/Sharps Play Reasoning: Needles, Knifes, Sharps, and anything else that punctures the skin has a chance to leave scarring.

SECTION 3 Responses

Rank 1: Do not want | Rank 10: Best thing Ever

Sore Muscles/JointsRank 1’s should Avoid: Impact Takedowns/Roughhousing Reasoning: As an impact bottom you are being hit with implements which may cause soreness. Impact tops may be sore from repetitive use of their implements. Takedowns and/or general roughhousing carry similar risk of soreness as daily exercise (depending upon overall health). Rank 1’s should be careful with: Bondage Mummification/Vacuum beds Reasoning: Extended periods of immobility may cause stiffness in muscles or joints.
Internal Damage/Broken BonesRank 1’s should Avoid: Extreme Impact Rope Suspension Reasoning: There are very few, generally practiced, kinks in which a participant may suffer from internal bleeding, organ damage, or even broken bones. However, the possibility still exists. Rank 1’s should be careful with: Impact Takedowns/Roughhousing Electrical/Violet Wand Reasoning: Impact, Takedowns/Roughhousing especially when neck, and lower-back/kidneys could be injured. Electrical and Violet Wand play involves electrical currents running through an individual, and carries the possibility of injury accordingly.
Cognitive/Mental/EmotionalRank 1’s should Avoid: Humiliation Objectification Reasoning: These forms of play can be mentally or emotionally damaging to the parties involved. However it is also possible to negotiate a scene in which an individual wants to relive a trauma or be put into a cathartic emotional state. These types of scenes can be used as a tool for healing mental wounds, but need to be carefully negotiated. Rank 1’s should be careful with: Sensory Deprivation Reasoning: Sensory deprivation may be disorienting and/or include other side-effects.

The Art of Negotiation

Downloadable Formats

TODO

  • Generic Negotiation Checklist
    • Wellness and mood
    • Goals for the scene
  • Common Negotiation Terminology
  • Examples for specific types of scenes

A Brief Introduction

For each of the the hundreds if not thousands of scenes I have witnessed in all my years as a member of the modern kink community, I would put a heavy wager that every single one of those scenes began with: “I want”. Although the exact phrasing may vary, the intention never does; Someone wants something from someone else. To the best of my knowledge, there is simply no other way to begin a negotiation. If you do not want something, then you are not going to pursue it, and if you do, then you have already begun the process of negotiating. Experienced individuals will likely be familiar with the next few stages of the process, although it may be worth revisiting to remind yourself about how you started out.

Chances are good that this is not your first scene. If that is the case, then you will likely a sense for how negotiations work. Regardless there is never any harm in reviewing your skills. Just like people, kinks evolve over time, and everyone does them in their own way. Even well-practiced individuals may periodically update their methods.

The Roots of Negotiation (Goals and Purpose)

There is a Russian proverb that goes “доверяй, но проверяй”. In American English we would say “Trust, but Verify”. The phrase was made famous by US President Ronald Reagan in reference to his dealings with the Soviet Union (Trust, but verify (Wikipedia)). This is also a phrase that I have heard, and even used more than a few times in my career as a cybersecurity professional. For many years I thought it a fantastic phrase…until a better one came along.

In kink, much like cybersecurity trust is a very strong word. Some, myself included, may even go so far as to say that it is easily overused. However, trust, for whatever value it holds, will become necessary at some point. That is one of the reasons why I much prefer the phrase “Never trust, always verify”.

While I cannot speak to the originators intent, it is my interpretation that the first half of the phrase (“never trust) is meant to be harsh and unforgiving. Therefore emphasis falls onto the second half “always verify”. Verification not only minimizes doubts, but it should also clear away both presumptions, and assumptions.

All of that is a very verbose way of saying that negotiations, as related to kink, are all about removing ambiguity and setting clear goals and intentions. Strong negotiations reduce the risk of miscommunication, and lend themselves to more fulfilling outcomes. The inverse, where a negotiation went poorly or never happened, may lead to very unhappy participants and accusations.

The roots of negotiation, Goals and Purpose, are both deeply impactful in how a scene will play out, and the possible outcomes toward the conclusion.

Goals serve as the ultimate aim for a scene. This directly ties into the question “What do you want to get out of this scene?” Well-rounded negotiations will have all participants answer this question. For bottoms ( briefly: those receiving ) this may be “I want to get an adrenaline rush.” or “I want to tune out.” For tops ( briefly: those giving ) “I enjoy flogging.” or “Getting reactions from bottoms.” are some easy examples.

Purpose Where goals serve as the intended destination to a scene then purpose is the path taken to get there. This part of the negotiation is typically led by the top describing what they intend to do. This is also a prime opportunity for an exchange of questions and answers. Examples are “When you bottom for impact play where to you typically like being struck?” ( top perspective ), “Would you mind focusing on…” ( bottom perspective ). No matter what type of scene is happening being in sync on the details during this part will go a long way towards reaching the agreed upon goals.

Details are hugely important when it comes to negotiating a kink scene. Ensuring that all involved parties are on the same page is a structural component to consent. Surprises during scenes are rarely welcomed. Most scenes require planning, and preparation. Even individuals that have been playing together for years know that keeping in sync means maintaining a healthy relationship.

First Interaction

Once a particular want or interest has been identified the next logical step is to convey that information to the individual you wish to interact with. How you approach the initial contact depends on a couple of questions:

  • Do you know them? | Have you met that individual previously?
  • Do you know what their interest(s) are?

If the answer to both of these questions is “Yes” then it is time to consider further discussions.

If the answer to either of those two questions is “No”, then your next steps are to simply introduce yourself, if you have not already done so, and then simply ask them about what they are into. Discussions about kinky interests is almost always a back-and-forth so it is best to have ideas about what you want, or are interested in trying.

How, and when you approach others is largely situational, but should be appropriate for the time, and place. For instance you should NEVER, under any circumstances approach someone while they are in a scene or during aftercare. If instead you find them at a munch, or other kink-appropriate social gathering, then it much more socially acceptable to say hello, and proceed sharing your interests.

  • Do you have experience with what you are wanting to partake in?

Experience will undoubtedly shape the way you negotiate, and in many cases means that you may be tempted skip some of the introductory questions an answer. Questions such as “what is a single tail?” are likely candidates for being skipped, it is very important to remember that there are many approaches to kink even within the same type of play. Therefore the best advice here is to review details of what, and how the scene would play out.

For the un-initiated, or even if you are new to a particular type of scene, curiosity is often the ideal approach. The more questions you ask, the better equipped you will be to decide whether or not you even wish to proceed.

Going Further

[To be continued]

Subsections of The Art of Negotiation

Negotiation Checklist

Negotiation Checklist

About this form:
The goal, and purpose of this document is to provide some insight, and perhaps inspiration or ideas when negotiating kink activities. This is by no means a complete list of all possibilities as such things would be nearly impossible to catalog. All individuals are unique, and as such all individuals will have requests, desires, and requirements which are unique to them. What is provided here is simply a place to start.

Start Here!
(top) - These items are for the Top (person giving the experience) to consider.
(bottom) - These items are for the Bottom (person receiving the experience) to consider.
(both) - Everyone should consider these items.

Opening Questions (both)

  • How are you feeling right now?
  • Have you had something to eat/drink recently?
  • What type of scene(s) would you like to have?
  • Have you done this type of scene before?
  • What would you like to get out of the scene?

Limitations (both)

  • What physical limitations do you have/need respected?
  • What mental limitations do you have/need respected?

Introduction to Dungeon Monitoring

Downloadable Formats

Introduction

  • Introducing thyself

DISCLAIMER

  • Not an expert
  • Not the end-all-be-all class

What to Expect as a DM

  • General roles
  • Expected Responsibilities

Play Party Basics/Etiquette, Now and then

THE ONE TWUE WAY (which really isnt)

  • What is the one TWUE way?
  • Why is this toxic? (in case it isn’t obvious)

DM Tools, and Equipment

Required:

  • Utilizing all of your senses to assess the room/situation
  • Clear understanding of the rules, “common” sense
  • An omnipotent god-complex (helps with being able to step into scenes without fear of consequence)

Strongly Recommended:

  • Safety Vest
  • Hi-vis safety shears (Inexpensive vs. Big Brand)
  • Water bottle
  • Watch
  • Multi-tool
  • Disposable Gloves

Preparing for a party

General Duties

|| - || ORIGINAL NOTES || The basis for the more expansive content.

Questions for a DM

What is a DM? What does it mean to be a DM? What does a DM do? Further broken down, what does a DM do before, during, and after the time period they are “on duty” Why are DMs needed? What are the “tools” of a DM, including those that are physical, emotional, and psychological Who are DMs? Who should be DMs, and why? What are the duties of a DM when on duty? Can you describe what a DM might literally find themselves doing if things are going fine and everyone is enjoying themselves? How does a DM know when to step in? How does a DM know when NOT to step in?

||- || Notes from SirMikeNJ || So you want to be a DM…why? Introduction to the roles of a DM Consent is king (or queen). The roles of a DM in consent. Consent interventions role play and practice. 15 minute break Basic etiquette Equipment issue and positions Bystander interventions How to observe without being intrusive How to handle someone playing under the influence Aftercare: The DM’s role Sex positive: The DM’s role Dungeon diplomacy Lunch break Setting the scene for the DM What to look for in: A. Impact scenes B. Bondage scenes C. Fire scenes d. Waterboarding and breath play e. Needles and sharp pokey things f. Rope and suspensions g. Medical play h. Knife and edgeplay. Venue roles and responsibilities Basic First aid Someone asks for help…now what do I do The DM tool box Practice scenarios

About

What is Safety Third

As a philosophy*

“Safety Third is a philosophy that makes allowances for risky behavior and also encourages individuals to be responsible for their own safety.”

  • Banjo Fox

As an Organization

Safety Third (the organization) aims to be a resource to provide free, and open-source educational materials for the kink community.

*Based on the original concept by Mike Rowe (as from Dirty Jobs)

Citation:
Mike Rowe (2020) - Walk me through this “Safety Third” thing
https://mikerowe.com/2020/03/walk-me-through-this-safety-third-thing/

This website discusses kink as a form of consensual adult play. All content is intended for adults (age 18+) only. All activities discussed emphasize informed consent, communication, and personal boundaries. Participation in or interest in kink is a personal choice; no experience or endorsement is assumed.

All information presented is general in nature and intended for educational discussion. It is not a substitute for legal, medical, or professional guidance. Participants are responsible for understanding and complying with applicable laws, safety practices, and personal boundaries. The content authors assume no responsibility for individual actions or outcomes

Subsections of About

Licensing

CC-BY-NC-SA

Creative Commons BY-NC-SA License Creative Commons BY-NC-SA License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

This license requires that reusers give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only. If others modify or adapt the material, they must license the modified material under identical terms.

CC-BY CC-BY BY: Credit must be given to you, the creator.

CC-NC CC-NC NC: Only noncommercial use of your work is permitted. Noncommercial means not primarily intended for or directed towards commercial advantage or monetary compensation.

CC-SA CC-SA SA: Adaptations must be shared under the same terms.

See the License Deed